Partials & Discrepancies
An 8-voice additive polysynth with slot-based motion, up to 128 partials per voice, and semi-controlled divergence between voices.
Unusable Engineering is about building instruments and tools that are simple yet surprising. The lineup spans modelled character effects, science-native tools, and quirky synthesizers and geometry-based effects. Different approaches but with the same goal: expressive and fun tools with clear controls, motion and strong musical sweet spots.
An 8-voice additive polysynth with slot-based motion, up to 128 partials per voice, and semi-controlled divergence between voices.
A quick, surprising multi-tap delay where room shape and node motion control the echoes.
A hall reverb that uses a room-based abstraction model with 3D orbital modulation.
A room-model auto-pan that can drift into tremolo, Leslie-ish movement, chorus, and more.
A visual one-oscillator synth built around Bézier wave shaping, orbital motion, and a membrane-style filter model.
A neural vocoder-style effect where input signal excites a 2D simulation that drives a 40-band resonant filter bank.
A cavitation-driven granular effect where fluid simulation events spawn grains from recent input audio history.
A fluid-dynamics processor that can add fracture, erode narrow bands, or pull event-shaped holes from the signal.
A thermodynamic multiband compressor where spectral pressure drives dynamics and color.
A 16-band spectral slicer for vocoder-style shaping, stereo motion, and rhythmic spectral manipulation.
Dual-circuit modulation with stringer-style ensemble motion and hot vintage-inspired phasing.
Dual parallel resonant EQ-like filters with slewed slots, clocked stepping, stereo motion, and harmonic edge.
A physically modelled spring reverb with reactive tank behavior, metallic depth, and unstable tails.
A creative codec-decay effect for digital nostalgia and intentional deconstruction and loss.
Five circuit-inspired effects for modulation, filtering, spring space, and controlled digital decay.
The science-metaphor lineup: Curves & Membranes, Spectral Pressure Chamber, Cavitation Fractures, Grain Discharge, and Synaptic Resonance.
All unusable tools in one package, built to surprise, inspire, and keep the creative process moving.
New expression, voice, synthesis, and effect modes across six plugins, alongside shared workflow improvements, user guides, and extensive performance work.
Stability and performance fixes across much of the plugin lineup, plus a major Curves & Membranes v1.3.5 update with expanded oscillator presets.
After a deserved vacation, or at least a vacation, I have managed to push most of the plugins forward. Some by small steps, and some by fairly giant leaps.